Posted in Design.

Final Studio Post-Mortem. New Intellegence Practice App.

But in no ways my last.

Continue reading “Final Studio Post-Mortem. New Intellegence Practice App.”

Advertisements
Posted in Design.

Project Analytics.

Tracking analytics is helpful information to have to be able to see how your product is being used and where you may be able to improve it. During our project, we came up with what analytics we wanted to track from our users over the durations of their time with the App. We implemented Google Firebase and Google BigQuery analytics tracking systems, to record the different types of data for us to use to further our app.

Continue reading “Project Analytics.”

Posted in Design.

Selling Yourself as A Product

A Business Model on selling your skills as a service. Starting my course I was always thinking of making a project, or eventually a product. Something that didn’t occur to me was the possibilities of doing what I have learned to help others who want a product that I’m able to produce. Making something for people that are not in this industry is a real market, I always looked for how I could fit into this industry and not necessarily how I can give other the access to this industry.

Continue reading “Selling Yourself as A Product”

Posted in Design.

Managing Methodology

After several projects, I have been involved in, This is the first that I have properly taken the role of project manager. This wasn’t my plan from the start but the best way to learn is to put you in a situation then manager as you go. So the methodology to use on a project isn’t something I know and have missed up in other projects I’ve worked on. To pick a methodology for this project I had to look at what information we had to work with, this in a way helped shape our pick too.

Continue reading “Managing Methodology”

Posted in Design.

Design through Prototype

There are many ways that you can implement some prototyping and internal game testing for your own practices and with a team. Each of our team’s members went about designing and implementing our own sections of our current app project.  The section for my primary focus is an exercise that allows for the practice an awareness of “Setting up a Room” for an interview.  Other areas of design work for this project is looking into designing ways people can practice evaluating questions and situations as an observer.

Continue reading “Design through Prototype”

Posted in Design.

Ethics in games and Ethical design.

When designing an interactive experience there are a lot of topics that have to be addressed, but none as important as ethical issues surrounding the topic presented by you through the digital media you trying to create. When we look at serious games and what they actually do for the player, it’s easy to understand how hard it is to account for all ethical mindsets and let alone design for a range of different target audience and markets.

Continue reading “Ethics in games and Ethical design.”

Posted in Design.

Leaning How to Design Learning.

I would like to recap on the last few weeks as I feel I’ve stepped into a new mind space of design looking at how to design and create games for fun and entertainment or to convey a message has been some of the focus up until this point. Coming into my third studio unit for my course thinking I would be making games, only to find that wasn’t the case. Two words “serious games” and not the why you may think either.

Continue reading “Leaning How to Design Learning.”