This First lesson was all about pong. Starting with a blank canvas and building pong, I found that I was able to get something working pretty easily and quickly. In doing so however I found some new ways to work the game logic and found these to work better for me and remove some room for error that I had found in my previous trimester. With what I had learned up until this point I’m finding myself using and implementing and my current work and upon doing so I’m finding new question and problem that I wish to solve. Its is only the beginning but I have some big Ideas that i would like to work towards
This week due to commitment in Sydney and lack access to unity, physical work on my SHMUP was not possible. But there were still plenty of research on thing that I was not 100% sure about of how to implement. I looking to enemy movement and also how to make this movement not silly. I found how to move them down screen and from left to right.
I have the player movement and shooting down and enemy’s dying after taking enough hits and depleting health.
I compiled a list of things elements that I have worked out will add to the game.
- Have the player and enemy die if the crash into each other.
- Enemies randomly firing back at player.
- And some asset hunting.
Working toward getting these in my SHMUP is something I’m looking forward to implementing this week.